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Each week takes place in a new season and offers a variety of events and challenges, usually with restrictions to class, type and difficulty. The seasonal playlist is the heart of Forza Horizon 5's live service. But, thanks to the restrictions present in the seasonal playlist, you're encouraged to chase many different makes and models. You'll likely get an S2 class car-one of the best and fastest-in your first hours. Difficulty too is fully customisable, with assists and 'drivatar' difficulty options carrying over from previous games-as does the cash bonus for making things harder for yourself.Ĭollecting new cars, then, is more about broadening your options than upgrading to newer and better vehicles. Serious attention has been given to accessibility options with scalable colour filtering, subtitle size and keyword highlighting and screen reader, text-to-speech and speech-to-text options. I haven't been able to test on less powerful cards, but Forza Horizon 5 offers a highly customisable suite of graphics settings, from regular options like shadow quality, reflections and anisotropic filtering, to more granular settings such as environment geometry quality, deformable terrain quality and SSR quality.īeyond graphics, it's an impressive suite of options on offer. Perhaps unsurprisingly, performance was smooth on an RTX 3080Ti-achieving 94 fps in benchmarks on the highest, Extreme, settings at 1440p.
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And then, as you fill out the new collections page that displays the full roster of vehicles as collectible cards, you earn more bonuses for completing each specific manufacturer. You earn wheelspins that can drop cars, cash and clothes. You earn accolades-mini achievements that act as Forza Horizon 5's career progression system-some of which reward new cars and new phrases to spam in chat. As you win races and complete events, you're bombarded with rewards. I've played for around 20 hours-enough to unlock all of the festival outposts and their various upgrades-and have collected 93 of the 526 cars available at launch. It's content to just hone and refine-to be the best Forza Horizon it can be As you drive, you earn skill points for everything from drifting to crashing through destructible scenery. As you win races you unlock more events, new cars, more money.
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A map filled with more icons than a Ubisoft open world, each denoting a race event, a PR stunt, a rumour about some vintage car, a series of challenges organised into a handful of stories. If you have played any previous Forza Horizon game you already know what this means. It's not being forced to reinvent the wheel, and so it's content to just hone and refine-to be the best Forza Horizon it can be.
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Forza Horizon hasn't so much pulled ahead of the pack as it's already finished the race and is now free to amuse itself.įorza Horizon 5 knows this. Dirt is similarly confused the strength of its Dirt Rally spin-offs leaving the parent series unsure of what it's meant to be. The Need for Speed series ping-ponged between varying degrees of arcade and simulation for years, never carving out a singular identity for itself. Burnout Paradise showed the promise of open world racing back in 2008, but, for whatever reason, EA never followed it up. Sim racing is a competitive field, but on the more arcade side it's not looking so healthy. It just needs to be a Forza Horizon game, because Horizon's brand of vehicular playground antics has no serious rival. Forza Horizon 5 doesn't need to do what other racing games would do. Instead, I'm being handed a 500 horsepower supercar to tear through the streets of Mexico. I should be battling for wins in some aging hatchback, dreaming of the day I can get behind the wheel of something sleek and fast.
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This isn't how racing games are supposed to start. I leave the site and head to my first race in a Corvette Stingray Coupe. The organisers are delighted-their 'superstar' is finally here-and to celebrate they offer me a choice of starting car.
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Reviewed on: Ryzen 7 3700X, 32GB RAM, RTX 3080Ti Multiplayer? Other racers appear in the open world, and there are a variety of co-op and competitive playlists.Īfter being airdropped from a cargo plane in an AMG One, I arrive at the festival site to fanfare and fireworks. What is it? A ridiculous car playground masquerading as an open world racing game.Įxpect to pay: $60/£50, included with Game Pass